﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ElisActiveObjectManager : MonoBehaviour
{


    private float posX;
    private float posY;

    private void Start()
    {

        posX = gameObject.transform.position.x;
        posY = gameObject.transform.position.y;

    }

    private void FixedUpdate()
    {
        
    }


}